Emiel Boven THE ELECTRUM ARCHIVE #2

€24.00

“Titan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.”

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.

What's in this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.

  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!

  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!

  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.

  • A random mutation table for those unfortunate enough to inhale warpgas.

  • Rules for haggling and a table of rare trade goods.

  • A large map of Titan Port.

Published by Cult Of The Lizard King

Netherlands import

Staple-stitch binding

78 b/w pages

A5 zine format

Add To Cart

“Titan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.”

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.

What's in this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.

  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!

  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!

  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.

  • A random mutation table for those unfortunate enough to inhale warpgas.

  • Rules for haggling and a table of rare trade goods.

  • A large map of Titan Port.

Published by Cult Of The Lizard King

Netherlands import

Staple-stitch binding

78 b/w pages

A5 zine format

“Titan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.”

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.

What's in this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.

  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!

  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!

  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.

  • A random mutation table for those unfortunate enough to inhale warpgas.

  • Rules for haggling and a table of rare trade goods.

  • A large map of Titan Port.

Published by Cult Of The Lizard King

Netherlands import

Staple-stitch binding

78 b/w pages

A5 zine format

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