Modiphius STAR TREK ADVENTURES: Mission Compendium Vol. I

Sale Price:€35.00 Original Price:€40.00
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These are the Voyages: Mission Compendium Vol. 1 presents eight ready-to-play missions for Star Trek Adventures. Within this 164 page hardback book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.

This book contains:

• 8 ready to play missions using the 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, and requires the Star Trek Adventures core rulebook to play.

• Uncover the truth about an anomalous wormhole that has trapped an older starship vessel.

• Weigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilization.

• Rescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into war.

• Investigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundations.

• Explore a strange alien space station, containing a massive forest eco-system of its own.

• Foil plans to spread a long dead plague and uncover the truths of its origin.

• Stop the theft of an experimental torpedo and pursue its thieves to expose their plot.

• Respond to a distress signal from a mining colony in revolt and discover new life in its mines.


The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures Core Rulebook in order to play.

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These are the Voyages: Mission Compendium Vol. 1 presents eight ready-to-play missions for Star Trek Adventures. Within this 164 page hardback book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.

This book contains:

• 8 ready to play missions using the 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, and requires the Star Trek Adventures core rulebook to play.

• Uncover the truth about an anomalous wormhole that has trapped an older starship vessel.

• Weigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilization.

• Rescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into war.

• Investigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundations.

• Explore a strange alien space station, containing a massive forest eco-system of its own.

• Foil plans to spread a long dead plague and uncover the truths of its origin.

• Stop the theft of an experimental torpedo and pursue its thieves to expose their plot.

• Respond to a distress signal from a mining colony in revolt and discover new life in its mines.


The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures Core Rulebook in order to play.

These are the Voyages: Mission Compendium Vol. 1 presents eight ready-to-play missions for Star Trek Adventures. Within this 164 page hardback book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.

This book contains:

• 8 ready to play missions using the 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, and requires the Star Trek Adventures core rulebook to play.

• Uncover the truth about an anomalous wormhole that has trapped an older starship vessel.

• Weigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilization.

• Rescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into war.

• Investigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundations.

• Explore a strange alien space station, containing a massive forest eco-system of its own.

• Foil plans to spread a long dead plague and uncover the truths of its origin.

• Stop the theft of an experimental torpedo and pursue its thieves to expose their plot.

• Respond to a distress signal from a mining colony in revolt and discover new life in its mines.


The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures Core Rulebook in order to play.

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