Alfred Valley LAY ON HANDS
Lay On Hands is a solo storytelling game zine for one player in which you play an unnaturally gifted healer in a post-apocalyptic wasteland.
You will wander the ravaged land and channel the strange power that runs through your hands to unburden the needy, shrive the wayward and rout the corrupt. You will embrace the weirdness of the wasteland, fight heroic battles and risk your life to fulfill the covenants you have sworn.
“It's a bit like Ironsworn meets Troika meets Fallout... with an activity sheet. As well as Fallout, in making the game I drew inspiration from The Road by Cormac McCarthy, the Dark Tower series by Stephen King, The Vorrh by B. Catling, the Southern Reach trilogy by Jeff VanderMeer, as well as films like Mad Max and A Boy And His Dog.”
What's inside?
Tension without dice
Transcendent randomness
A single page summary
Unique artwork
Six different character archetypes
Your unique world
Published by House Of Valley
UK Import Saddle-stitched binding
36 b/w pages
A5 zine format
It's wickedly difficult to build tension and anticipation in a solo RPG, but Lay on Hands knocks it out of the park. It's clever: perhaps the most robust and unique oracle table (or rather, a literal tray) out there — it's challenging: you *will* be desperately shading boxes, adding numbers, and more as a coin spin determines your fate — and delightfully strange. Supported by clear writing and distinctive design, I'm blown away by the quality of work. - momatoes (ARC, The Magus)
Lay On Hands is clever in ways I've never seen done before. It’s tactile, it’s evocative, it’s innovative, it’s immersive. Tons of player freedom and infinite possibilities using a unique system blending chance, dexterity, and interpretation into a whole new way to tell stories at the table. - Adam Vass (World Champ Game Co)
Lay On Hands is a solo storytelling game zine for one player in which you play an unnaturally gifted healer in a post-apocalyptic wasteland.
You will wander the ravaged land and channel the strange power that runs through your hands to unburden the needy, shrive the wayward and rout the corrupt. You will embrace the weirdness of the wasteland, fight heroic battles and risk your life to fulfill the covenants you have sworn.
“It's a bit like Ironsworn meets Troika meets Fallout... with an activity sheet. As well as Fallout, in making the game I drew inspiration from The Road by Cormac McCarthy, the Dark Tower series by Stephen King, The Vorrh by B. Catling, the Southern Reach trilogy by Jeff VanderMeer, as well as films like Mad Max and A Boy And His Dog.”
What's inside?
Tension without dice
Transcendent randomness
A single page summary
Unique artwork
Six different character archetypes
Your unique world
Published by House Of Valley
UK Import Saddle-stitched binding
36 b/w pages
A5 zine format
It's wickedly difficult to build tension and anticipation in a solo RPG, but Lay on Hands knocks it out of the park. It's clever: perhaps the most robust and unique oracle table (or rather, a literal tray) out there — it's challenging: you *will* be desperately shading boxes, adding numbers, and more as a coin spin determines your fate — and delightfully strange. Supported by clear writing and distinctive design, I'm blown away by the quality of work. - momatoes (ARC, The Magus)
Lay On Hands is clever in ways I've never seen done before. It’s tactile, it’s evocative, it’s innovative, it’s immersive. Tons of player freedom and infinite possibilities using a unique system blending chance, dexterity, and interpretation into a whole new way to tell stories at the table. - Adam Vass (World Champ Game Co)
Lay On Hands is a solo storytelling game zine for one player in which you play an unnaturally gifted healer in a post-apocalyptic wasteland.
You will wander the ravaged land and channel the strange power that runs through your hands to unburden the needy, shrive the wayward and rout the corrupt. You will embrace the weirdness of the wasteland, fight heroic battles and risk your life to fulfill the covenants you have sworn.
“It's a bit like Ironsworn meets Troika meets Fallout... with an activity sheet. As well as Fallout, in making the game I drew inspiration from The Road by Cormac McCarthy, the Dark Tower series by Stephen King, The Vorrh by B. Catling, the Southern Reach trilogy by Jeff VanderMeer, as well as films like Mad Max and A Boy And His Dog.”
What's inside?
Tension without dice
Transcendent randomness
A single page summary
Unique artwork
Six different character archetypes
Your unique world
Published by House Of Valley
UK Import Saddle-stitched binding
36 b/w pages
A5 zine format
It's wickedly difficult to build tension and anticipation in a solo RPG, but Lay on Hands knocks it out of the park. It's clever: perhaps the most robust and unique oracle table (or rather, a literal tray) out there — it's challenging: you *will* be desperately shading boxes, adding numbers, and more as a coin spin determines your fate — and delightfully strange. Supported by clear writing and distinctive design, I'm blown away by the quality of work. - momatoes (ARC, The Magus)
Lay On Hands is clever in ways I've never seen done before. It’s tactile, it’s evocative, it’s innovative, it’s immersive. Tons of player freedom and infinite possibilities using a unique system blending chance, dexterity, and interpretation into a whole new way to tell stories at the table. - Adam Vass (World Champ Game Co)