Stur Horvath MONSTERS, ALIENS AND HOLES IN THE GROUND
A Guide to Tabletop Roleplaying Games from D&D to Mothership
When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades.
Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Published by The MIT Press
USA Import
Hardback
456 full-color pages
9 x 11 in
“Horvath's love for the genre shines through every entry in this immaculately researched tome. It's exhaustive but not exhausting; you'll keep reading for pleasure long after you've found the info you came for.” - Steve Jackson, perpetrator of Munchkin
“Stu Horvath has lovingly compiled this guide through tabletop RPG history with profound care, and I cannot wait to revisit this tome time and again!” - Skinner, psychedelic nightmare artist
“This comprehensively researched, lovingly written book accurately reflects the world I saw around me: the hobby as I lived, worked, and participated in it for more than forty-five years.” - Liz Danforth, artist, editor, game designer, and writer
“More than just a guide, Stu Horvath's compendium is a deep dungeon crawl and a personal journey through the history, evolution, and culture of tabletop RPGs. Absolutely wonderful, and an essential addition to any gaming library.” - Evan Dorkin, writer and cartoonist, Milk & Cheese
A Guide to Tabletop Roleplaying Games from D&D to Mothership
When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades.
Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Published by The MIT Press
USA Import
Hardback
456 full-color pages
9 x 11 in
“Horvath's love for the genre shines through every entry in this immaculately researched tome. It's exhaustive but not exhausting; you'll keep reading for pleasure long after you've found the info you came for.” - Steve Jackson, perpetrator of Munchkin
“Stu Horvath has lovingly compiled this guide through tabletop RPG history with profound care, and I cannot wait to revisit this tome time and again!” - Skinner, psychedelic nightmare artist
“This comprehensively researched, lovingly written book accurately reflects the world I saw around me: the hobby as I lived, worked, and participated in it for more than forty-five years.” - Liz Danforth, artist, editor, game designer, and writer
“More than just a guide, Stu Horvath's compendium is a deep dungeon crawl and a personal journey through the history, evolution, and culture of tabletop RPGs. Absolutely wonderful, and an essential addition to any gaming library.” - Evan Dorkin, writer and cartoonist, Milk & Cheese
A Guide to Tabletop Roleplaying Games from D&D to Mothership
When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades.
Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Published by The MIT Press
USA Import
Hardback
456 full-color pages
9 x 11 in
“Horvath's love for the genre shines through every entry in this immaculately researched tome. It's exhaustive but not exhausting; you'll keep reading for pleasure long after you've found the info you came for.” - Steve Jackson, perpetrator of Munchkin
“Stu Horvath has lovingly compiled this guide through tabletop RPG history with profound care, and I cannot wait to revisit this tome time and again!” - Skinner, psychedelic nightmare artist
“This comprehensively researched, lovingly written book accurately reflects the world I saw around me: the hobby as I lived, worked, and participated in it for more than forty-five years.” - Liz Danforth, artist, editor, game designer, and writer
“More than just a guide, Stu Horvath's compendium is a deep dungeon crawl and a personal journey through the history, evolution, and culture of tabletop RPGs. Absolutely wonderful, and an essential addition to any gaming library.” - Evan Dorkin, writer and cartoonist, Milk & Cheese