Ray Weiss EVERYTHING IS DOLPHINS
Ray Weiss bonkers 2012 sidescroller RPG full of an astonishing amount of art by fancy gallery artists, children, and everyone in-between
At it’s core the world of Everything Is Dolphins is a sprawling underwater dungeon. Human civilizaion has been lost and just about forgotten in the annals of time, with now-ancient ruins dotting the barren landscape above ground; the Earth’s waters have become pristine due to the lack of human activity. Under the docile surface, however, lies a maze of caverns, mysterious artifacts, and glory.
The mysteries of the oceans are waiting to be discovered by you and your friends!
Published by The Hutchingsonian Presents, 2012
USA Import
Siftback
80 color pages
8.5" x 11"
“…the approach taken here - presenting the original handwritten notes and play materials, and then doing an exegesis of the text and the visions it’s inspired in others - is a promising model for how to publish RPG projects like Robert Kuntz’s Kalibruhn or Dave Arneson’s Bluemoor notebooks without loosing the historical value under a layer of polish.” - Tavis Allison, contributor to The Mule Abides
“Excellent work…especially fun to see the original source material…” - Erol Otus, artist and author
Ray Weiss bonkers 2012 sidescroller RPG full of an astonishing amount of art by fancy gallery artists, children, and everyone in-between
At it’s core the world of Everything Is Dolphins is a sprawling underwater dungeon. Human civilizaion has been lost and just about forgotten in the annals of time, with now-ancient ruins dotting the barren landscape above ground; the Earth’s waters have become pristine due to the lack of human activity. Under the docile surface, however, lies a maze of caverns, mysterious artifacts, and glory.
The mysteries of the oceans are waiting to be discovered by you and your friends!
Published by The Hutchingsonian Presents, 2012
USA Import
Siftback
80 color pages
8.5" x 11"
“…the approach taken here - presenting the original handwritten notes and play materials, and then doing an exegesis of the text and the visions it’s inspired in others - is a promising model for how to publish RPG projects like Robert Kuntz’s Kalibruhn or Dave Arneson’s Bluemoor notebooks without loosing the historical value under a layer of polish.” - Tavis Allison, contributor to The Mule Abides
“Excellent work…especially fun to see the original source material…” - Erol Otus, artist and author
Ray Weiss bonkers 2012 sidescroller RPG full of an astonishing amount of art by fancy gallery artists, children, and everyone in-between
At it’s core the world of Everything Is Dolphins is a sprawling underwater dungeon. Human civilizaion has been lost and just about forgotten in the annals of time, with now-ancient ruins dotting the barren landscape above ground; the Earth’s waters have become pristine due to the lack of human activity. Under the docile surface, however, lies a maze of caverns, mysterious artifacts, and glory.
The mysteries of the oceans are waiting to be discovered by you and your friends!
Published by The Hutchingsonian Presents, 2012
USA Import
Siftback
80 color pages
8.5" x 11"
“…the approach taken here - presenting the original handwritten notes and play materials, and then doing an exegesis of the text and the visions it’s inspired in others - is a promising model for how to publish RPG projects like Robert Kuntz’s Kalibruhn or Dave Arneson’s Bluemoor notebooks without loosing the historical value under a layer of polish.” - Tavis Allison, contributor to The Mule Abides
“Excellent work…especially fun to see the original source material…” - Erol Otus, artist and author