Perplexing Ruins GNOME

€15.00

A game of Gnomish wonder and peril

Gnome is a 40 page hack of Tunnel Goons by Nate Treme. This means it uses 2d6 as the main resolution mechanic to reach or achieve a Difficulty Score. This has the novel effect of reducing a target's difficulty score upon the next attempt, hence building in weakening and attrition.

Create your Gnome from a combination of three Life Paths which grant you Attribute Scores, items, and some narrative background.

Includes simple procedures for exploration, delving, and location creation, but remains a skeleton at heart. This means, there should be plenty of robust tools in here to grant more than sparks for ideas, but actual structure, while remaining lose enough to add, hack, reduce, bolster to your heart's content.

Includes numerous tables for item generation, a bestiary of 20 creatures, a regional "almanac" for quickly creating new areas, a small list of NPCs and 20 Wilderness Encounters, and an Oracle tool for devising answers to Yes/No questions, generates random events, and offers a table of d20 Events, Subjects, Actions, Objects for dynamic on-the-fly creation!

Published by The Lost Bay

UK import

Staple-stitch bound

37 color pages

A5 zine format

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A game of Gnomish wonder and peril

Gnome is a 40 page hack of Tunnel Goons by Nate Treme. This means it uses 2d6 as the main resolution mechanic to reach or achieve a Difficulty Score. This has the novel effect of reducing a target's difficulty score upon the next attempt, hence building in weakening and attrition.

Create your Gnome from a combination of three Life Paths which grant you Attribute Scores, items, and some narrative background.

Includes simple procedures for exploration, delving, and location creation, but remains a skeleton at heart. This means, there should be plenty of robust tools in here to grant more than sparks for ideas, but actual structure, while remaining lose enough to add, hack, reduce, bolster to your heart's content.

Includes numerous tables for item generation, a bestiary of 20 creatures, a regional "almanac" for quickly creating new areas, a small list of NPCs and 20 Wilderness Encounters, and an Oracle tool for devising answers to Yes/No questions, generates random events, and offers a table of d20 Events, Subjects, Actions, Objects for dynamic on-the-fly creation!

Published by The Lost Bay

UK import

Staple-stitch bound

37 color pages

A5 zine format

A game of Gnomish wonder and peril

Gnome is a 40 page hack of Tunnel Goons by Nate Treme. This means it uses 2d6 as the main resolution mechanic to reach or achieve a Difficulty Score. This has the novel effect of reducing a target's difficulty score upon the next attempt, hence building in weakening and attrition.

Create your Gnome from a combination of three Life Paths which grant you Attribute Scores, items, and some narrative background.

Includes simple procedures for exploration, delving, and location creation, but remains a skeleton at heart. This means, there should be plenty of robust tools in here to grant more than sparks for ideas, but actual structure, while remaining lose enough to add, hack, reduce, bolster to your heart's content.

Includes numerous tables for item generation, a bestiary of 20 creatures, a regional "almanac" for quickly creating new areas, a small list of NPCs and 20 Wilderness Encounters, and an Oracle tool for devising answers to Yes/No questions, generates random events, and offers a table of d20 Events, Subjects, Actions, Objects for dynamic on-the-fly creation!

Published by The Lost Bay

UK import

Staple-stitch bound

37 color pages

A5 zine format

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