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Jon Boyle TIPSY WHISPERS
Tipsy Whispers is a GM-less roll and write roleplaying game about a speakeasy full of immortal prohibition partiers beneath the floorboards of your aging home
Roll the dice to explore this mysterious purveyor of otherworldly libations, keep the secret of their boozy fountain of youth, satiate their occasionally strange appetites, and perhaps join them for an eternity of revelry. If your house doesn't collapse before the party's over, that is.
Tipsy Whispers is for one or more players (and no GM), playable in 60-90 minutes. Experience with roleplaying games is not necessary to play.
To play Tipsy Whispers you will need the following physical or digital materials:
Two six-sided dice
10 tokens (bottle caps, coins, or small stones)
Something to write with (a pencil, a pen, a brush)
Something to write on (a journal, a notepad, a cocktail napkin)
Published by Bright Board Games
USA Import
Staple-binding
32 full-color pages
A5 zine format
Tipsy Whispers is a GM-less roll and write roleplaying game about a speakeasy full of immortal prohibition partiers beneath the floorboards of your aging home
Roll the dice to explore this mysterious purveyor of otherworldly libations, keep the secret of their boozy fountain of youth, satiate their occasionally strange appetites, and perhaps join them for an eternity of revelry. If your house doesn't collapse before the party's over, that is.
Tipsy Whispers is for one or more players (and no GM), playable in 60-90 minutes. Experience with roleplaying games is not necessary to play.
To play Tipsy Whispers you will need the following physical or digital materials:
Two six-sided dice
10 tokens (bottle caps, coins, or small stones)
Something to write with (a pencil, a pen, a brush)
Something to write on (a journal, a notepad, a cocktail napkin)
Published by Bright Board Games
USA Import
Staple-binding
32 full-color pages
A5 zine format