Jon Boyle TIPSY WHISPERS

€19.00

Tipsy Whispers is a GM-less roll and write roleplaying game about a speakeasy full of immortal prohibition partiers beneath the floorboards of your aging home

Roll the dice to explore this mysterious purveyor of otherworldly libations, keep the secret of their boozy fountain of youth, satiate their occasionally strange appetites, and perhaps join them for an eternity of revelry. If your house doesn't collapse before the party's over, that is.

Tipsy Whispers is for one or more players (and no GM), playable in 60-90 minutes. Experience with roleplaying games is not necessary to play.

To play Tipsy Whispers you will need the following physical or digital materials:

  • Two six-sided dice

  • 10 tokens (bottle caps, coins, or small stones)

  • Something to write with (a pencil, a pen, a brush)

  • Something to write on (a journal, a notepad, a cocktail napkin)

Published by Bright Board Games

USA Import

Staple-binding

32 full-color pages

A5 zine format

Tipsy Whispers is a GM-less roll and write roleplaying game about a speakeasy full of immortal prohibition partiers beneath the floorboards of your aging home

Roll the dice to explore this mysterious purveyor of otherworldly libations, keep the secret of their boozy fountain of youth, satiate their occasionally strange appetites, and perhaps join them for an eternity of revelry. If your house doesn't collapse before the party's over, that is.

Tipsy Whispers is for one or more players (and no GM), playable in 60-90 minutes. Experience with roleplaying games is not necessary to play.

To play Tipsy Whispers you will need the following physical or digital materials:

  • Two six-sided dice

  • 10 tokens (bottle caps, coins, or small stones)

  • Something to write with (a pencil, a pen, a brush)

  • Something to write on (a journal, a notepad, a cocktail napkin)

Published by Bright Board Games

USA Import

Staple-binding

32 full-color pages

A5 zine format