David Blandy ECO MOFOS

€45.00

An ecopunk ruin-delving survival rpg

Around two hundred years ago, everything went to crud. The wealthy, who created this mess, fraked off to Mars while the lucky ones hid in vast underground bunkers. We were left to fend for ourselves on the surface, eeking out an existence in the broken world they left behind, searching for remnants of a past world to help us survive, searching for a place to call home.

Play a group of misfits who have found each other in the wastes and ruins of the fallen world. The past is just a hazy legend, the story scattered over thousands of usb sticks and servers, but the future is there to be written.

The rulebook is available in three different cover variants (Mohawk, Locust and Grrrl) featuring artwork by Daniel Locke.

Features:

  • RULES LITE GAMEPLAY: based on Into the Odd and Cairn, a tried and tested system perfect for rulings-driven OSR/NSR/FKR gameplay. The text is entirely CC-BY-4.0, so remix and hack to make your own game. 

  • LIFE PATHS: will your punk die during creation, or will they wrangle some handy skills? Don't push your luck! A fun mini-game, and a great start to an adventure. 

  • NO-PREP ADVENTURES: so you can concentrate on following the story at the table, discovering the world together. Uses randomised maps and tables to create dynamic scenarios as you play. 

  • BURDENS: rather than gaining Fatigue, Punks gain burdens, filling their inventory with emotional baggage that has specific requirements to be removed, leading to all sorts of new scenarios and high-jinx. 

  • ADAPTATIONS: there's no levels, just adaptations, body altering substances and devices that trigger new potentials. Search for Key Items like Orbs and implants, and revel in the visions brought forth as they meld with your character's self. 

  • LOOT: there's so much of it - a massive d666 table of it for random bits and bobs, with more tables branching off that, sorted into sections so certain areas can have certain kinds of stuff. Who knows what they'll find?

  • VIBE: not Grimdark but Weirdhope, channeling weird and alternative scifi like 1980s 2000AD (Rogue Trooper, ABC Warriors, the wastes outside the Megacities), Star Wars: A New Hope, Ubik, Dhalgren, Stalker, Rogue Trader, Parable of the Sower, Do Androids Dream of Electric Sheep, Door into Ocean, The Night Land and The Dispossessed. 

  • SOLO MODE Extra rules to help you play ECO MOFOS!! as a SOLO MOFO!

Published by Copy/Paste Co-Op

UK Import

Mohawk & Lowcust variant lim. to 450, Grrrl variant lim. to 100

Hardback

167 full-color pages

22 x 15.5 cm

Variant:
Quantity:
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An ecopunk ruin-delving survival rpg

Around two hundred years ago, everything went to crud. The wealthy, who created this mess, fraked off to Mars while the lucky ones hid in vast underground bunkers. We were left to fend for ourselves on the surface, eeking out an existence in the broken world they left behind, searching for remnants of a past world to help us survive, searching for a place to call home.

Play a group of misfits who have found each other in the wastes and ruins of the fallen world. The past is just a hazy legend, the story scattered over thousands of usb sticks and servers, but the future is there to be written.

The rulebook is available in three different cover variants (Mohawk, Locust and Grrrl) featuring artwork by Daniel Locke.

Features:

  • RULES LITE GAMEPLAY: based on Into the Odd and Cairn, a tried and tested system perfect for rulings-driven OSR/NSR/FKR gameplay. The text is entirely CC-BY-4.0, so remix and hack to make your own game. 

  • LIFE PATHS: will your punk die during creation, or will they wrangle some handy skills? Don't push your luck! A fun mini-game, and a great start to an adventure. 

  • NO-PREP ADVENTURES: so you can concentrate on following the story at the table, discovering the world together. Uses randomised maps and tables to create dynamic scenarios as you play. 

  • BURDENS: rather than gaining Fatigue, Punks gain burdens, filling their inventory with emotional baggage that has specific requirements to be removed, leading to all sorts of new scenarios and high-jinx. 

  • ADAPTATIONS: there's no levels, just adaptations, body altering substances and devices that trigger new potentials. Search for Key Items like Orbs and implants, and revel in the visions brought forth as they meld with your character's self. 

  • LOOT: there's so much of it - a massive d666 table of it for random bits and bobs, with more tables branching off that, sorted into sections so certain areas can have certain kinds of stuff. Who knows what they'll find?

  • VIBE: not Grimdark but Weirdhope, channeling weird and alternative scifi like 1980s 2000AD (Rogue Trooper, ABC Warriors, the wastes outside the Megacities), Star Wars: A New Hope, Ubik, Dhalgren, Stalker, Rogue Trader, Parable of the Sower, Do Androids Dream of Electric Sheep, Door into Ocean, The Night Land and The Dispossessed. 

  • SOLO MODE Extra rules to help you play ECO MOFOS!! as a SOLO MOFO!

Published by Copy/Paste Co-Op

UK Import

Mohawk & Lowcust variant lim. to 450, Grrrl variant lim. to 100

Hardback

167 full-color pages

22 x 15.5 cm

An ecopunk ruin-delving survival rpg

Around two hundred years ago, everything went to crud. The wealthy, who created this mess, fraked off to Mars while the lucky ones hid in vast underground bunkers. We were left to fend for ourselves on the surface, eeking out an existence in the broken world they left behind, searching for remnants of a past world to help us survive, searching for a place to call home.

Play a group of misfits who have found each other in the wastes and ruins of the fallen world. The past is just a hazy legend, the story scattered over thousands of usb sticks and servers, but the future is there to be written.

The rulebook is available in three different cover variants (Mohawk, Locust and Grrrl) featuring artwork by Daniel Locke.

Features:

  • RULES LITE GAMEPLAY: based on Into the Odd and Cairn, a tried and tested system perfect for rulings-driven OSR/NSR/FKR gameplay. The text is entirely CC-BY-4.0, so remix and hack to make your own game. 

  • LIFE PATHS: will your punk die during creation, or will they wrangle some handy skills? Don't push your luck! A fun mini-game, and a great start to an adventure. 

  • NO-PREP ADVENTURES: so you can concentrate on following the story at the table, discovering the world together. Uses randomised maps and tables to create dynamic scenarios as you play. 

  • BURDENS: rather than gaining Fatigue, Punks gain burdens, filling their inventory with emotional baggage that has specific requirements to be removed, leading to all sorts of new scenarios and high-jinx. 

  • ADAPTATIONS: there's no levels, just adaptations, body altering substances and devices that trigger new potentials. Search for Key Items like Orbs and implants, and revel in the visions brought forth as they meld with your character's self. 

  • LOOT: there's so much of it - a massive d666 table of it for random bits and bobs, with more tables branching off that, sorted into sections so certain areas can have certain kinds of stuff. Who knows what they'll find?

  • VIBE: not Grimdark but Weirdhope, channeling weird and alternative scifi like 1980s 2000AD (Rogue Trooper, ABC Warriors, the wastes outside the Megacities), Star Wars: A New Hope, Ubik, Dhalgren, Stalker, Rogue Trader, Parable of the Sower, Do Androids Dream of Electric Sheep, Door into Ocean, The Night Land and The Dispossessed. 

  • SOLO MODE Extra rules to help you play ECO MOFOS!! as a SOLO MOFO!

Published by Copy/Paste Co-Op

UK Import

Mohawk & Lowcust variant lim. to 450, Grrrl variant lim. to 100

Hardback

167 full-color pages

22 x 15.5 cm

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