











Alex White TAIL-END CHARLIE
A solo game about the tail-gunners of WWII Bomber Command
Statistically Bomber Command was the most dangerous arm of military service in WW2. Over 44% of the bomber crew died in service. This was in sharp contrast to the relative normality of life between bombing missions, when the crew could enjoy a drink in a country pub, play cricket with their mates, and romance the local girls and WAAFs before heading out for the next mission. The most dangerous of the positions was also the loneliest. The tail gunner, often known as the Tail-End Charlie.
This is a solo game, where a deck of cards is used to provide prompts for the operations and off-duty time. The probabilities have been determined to give you roughly the same chance of surviving a 10 mission tour of duty as the real gunners had for a 30 mission tour of duty. You keep a debrief diary of the after-action report on each mission, and a personal diary of the high points of life on and around the base. During the course of the game this builds up your unique story of your character's wartime life.
Published by Plane Sailing Games, 2025
UK Import
Staple-binding
36 full-color pages
A5 zine format
A thought-provoking and evocative game that captures the challenges and drama of the role and harsh realities of the world of the bomber command tail gunner brilliantly. - Guy Sargeant
Tail-End Charlie captures the experience of being a tail gunner in a Lancaster bomber during World War Two very well. One moment you&#apos;re enjoying yourself, and the next you're risking your life. Your stress level can go up and down, you can fall in love, and you can get your heart broken. The romance rules are the part I enjoyed the most. My characters had a tendency to fall in love very quickly, and having that anchor makes it more worthwhile. - Jonathan Bagelman
A solo game about the tail-gunners of WWII Bomber Command
Statistically Bomber Command was the most dangerous arm of military service in WW2. Over 44% of the bomber crew died in service. This was in sharp contrast to the relative normality of life between bombing missions, when the crew could enjoy a drink in a country pub, play cricket with their mates, and romance the local girls and WAAFs before heading out for the next mission. The most dangerous of the positions was also the loneliest. The tail gunner, often known as the Tail-End Charlie.
This is a solo game, where a deck of cards is used to provide prompts for the operations and off-duty time. The probabilities have been determined to give you roughly the same chance of surviving a 10 mission tour of duty as the real gunners had for a 30 mission tour of duty. You keep a debrief diary of the after-action report on each mission, and a personal diary of the high points of life on and around the base. During the course of the game this builds up your unique story of your character's wartime life.
Published by Plane Sailing Games, 2025
UK Import
Staple-binding
36 full-color pages
A5 zine format
A thought-provoking and evocative game that captures the challenges and drama of the role and harsh realities of the world of the bomber command tail gunner brilliantly. - Guy Sargeant
Tail-End Charlie captures the experience of being a tail gunner in a Lancaster bomber during World War Two very well. One moment you&#apos;re enjoying yourself, and the next you're risking your life. Your stress level can go up and down, you can fall in love, and you can get your heart broken. The romance rules are the part I enjoyed the most. My characters had a tendency to fall in love very quickly, and having that anchor makes it more worthwhile. - Jonathan Bagelman