Adam Bell UNEASY LIES THE HEAD

€27.00

Royal Court Roleplaying

Uneasy Lies The Head is a tabletop roleplaying game about royal court intrigue for 2-5 players. It comes as an 80 page book that contains all the rules you need to play. No game-master is required to play. The game can be played as a one-session game, or as multiple sessions linked into a campaign where everyone will:

  • Plot and scheme as the antagonistic members of a royal court

  • Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolve, and more

  • Prepare divisive plans to spread rumors, enact laws, or host festivities, and then bide your time until they unfold

Uneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for highly interactive political roleplaying. Unlike many tabletop RPGs, the game is at its best when the player characters are at odds with one another. You'll make alliances in one scene, and break them in the next. That all begins with the first phase of the game, known as the prologue.

Once the prologue wraps up, each player will have a main character and a bunch of notecards filled with all of the things they find important. They'll also probably have a few grudges left over from, say, that time in the prologue when the king passed a selfish law and took your most valued advisor into his own court. That advisor and all the other notecards are called assets, and they play a key role in the plans and scenes that make up the rest of the game.

Winning duels, spreading rumors, and passing laws won't be easy feats to accomplish, so it's important to plan things out ahead of time. The characters in our game may be some of the most powerful and esteemed individuals in the entire realm, but they still have each other to contend with. The game's 12 plans provide a framework for resolving these big sweeping actions, sitting mechanically somewhere between a move from Apocalypse World and a mini-game from Mobile Frame Zero: Firebrands.

Self-published by the author

USA Import

Perfect bound

80 full-color pages

A5 zine format

Royal Court Roleplaying

Uneasy Lies The Head is a tabletop roleplaying game about royal court intrigue for 2-5 players. It comes as an 80 page book that contains all the rules you need to play. No game-master is required to play. The game can be played as a one-session game, or as multiple sessions linked into a campaign where everyone will:

  • Plot and scheme as the antagonistic members of a royal court

  • Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolve, and more

  • Prepare divisive plans to spread rumors, enact laws, or host festivities, and then bide your time until they unfold

Uneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for highly interactive political roleplaying. Unlike many tabletop RPGs, the game is at its best when the player characters are at odds with one another. You'll make alliances in one scene, and break them in the next. That all begins with the first phase of the game, known as the prologue.

Once the prologue wraps up, each player will have a main character and a bunch of notecards filled with all of the things they find important. They'll also probably have a few grudges left over from, say, that time in the prologue when the king passed a selfish law and took your most valued advisor into his own court. That advisor and all the other notecards are called assets, and they play a key role in the plans and scenes that make up the rest of the game.

Winning duels, spreading rumors, and passing laws won't be easy feats to accomplish, so it's important to plan things out ahead of time. The characters in our game may be some of the most powerful and esteemed individuals in the entire realm, but they still have each other to contend with. The game's 12 plans provide a framework for resolving these big sweeping actions, sitting mechanically somewhere between a move from Apocalypse World and a mini-game from Mobile Frame Zero: Firebrands.

Self-published by the author

USA Import

Perfect bound

80 full-color pages

A5 zine format