Adam Bell LEGEND HAS IT
Legend Has It is an anthology myth making card game for one or more players where you create legends prompted by excerpts from the books on your shelves.
Take turns telling stories with your friends! Storylines advance by interpreting sentences drawn from real books - cards in the game generate the random page, paragraph, and sentence number that you will use. Each self-contained storyline draws all of its prompts from the same book. When a story ends, you’ll choose a different book from the shelf to start the next one!
You'll be telling a collection of stories with your table that revolve around a central theme. By the end of the game you'll have a complete anthology of interwoven myths.
As you play, you'll be placing timeline cards on the table. The lines on the cards represent the storylines in your mythos, with stories ending and starting anew as you play the game.
Legend Has It is a card game with all of the main rules printed right on the inside of the fold-out box. The game has 54 cards in a variety of types:
Timeline Cards contain one, two, or three storylines. These are the bulk of the cards, and they direct where our stories take us.
Mythos Cards represent the mythos types listed above. Players choose one at the start of the game to construct the framework of their anthology.
Turn Order Cards keep track of who gets to choose the next book or start the next round with a timeline card.
Bookmark and Table Cards mark the story prompt in the book you're reading from and keep track of which book represents which storyline on the table.
Number Cards are shuffled each round to generate the page, paragraph, and sentence of each active book that will be used as a story prompt.
Alternate Rules tweak the game for a modified experience—pull from wikipedia instead of books, set up a deck for quicker play, and more.
X-Card and Safety Tools provide a framework to check in with each other throughout the game.
Mythmaking
Origin Myth - The origin of something - your town, your nation, your planet, your universe. Explore how these stories explain natural and cultural phenomenon.
AHero'sEpic - A main character (or characters) on a grand journey. As you play, you’ll weave stories of their trials and adventures.
An Object of Legend - An object like a cursed sword, a king’s crown, a cabin in the woods. Each storyline tells a different tale of a person’s interaction with the object.
ReligiousTexts - The collected word of a religion or belief system. You’ll create the main tenets of the religion and the stories that drive it, and learn more about how the followers of the religion interpret these stories and justify their actions.
WarStories - Two great forces in opposition. You’ll create the stories of a grave war and learn which side emerges victorious.
Local Folklore - The local legends of a place. Draw a map as you tell the stories of an area.
Self-published by the author
USA Import
Legend Has It is an anthology myth making card game for one or more players where you create legends prompted by excerpts from the books on your shelves.
Take turns telling stories with your friends! Storylines advance by interpreting sentences drawn from real books - cards in the game generate the random page, paragraph, and sentence number that you will use. Each self-contained storyline draws all of its prompts from the same book. When a story ends, you’ll choose a different book from the shelf to start the next one!
You'll be telling a collection of stories with your table that revolve around a central theme. By the end of the game you'll have a complete anthology of interwoven myths.
As you play, you'll be placing timeline cards on the table. The lines on the cards represent the storylines in your mythos, with stories ending and starting anew as you play the game.
Legend Has It is a card game with all of the main rules printed right on the inside of the fold-out box. The game has 54 cards in a variety of types:
Timeline Cards contain one, two, or three storylines. These are the bulk of the cards, and they direct where our stories take us.
Mythos Cards represent the mythos types listed above. Players choose one at the start of the game to construct the framework of their anthology.
Turn Order Cards keep track of who gets to choose the next book or start the next round with a timeline card.
Bookmark and Table Cards mark the story prompt in the book you're reading from and keep track of which book represents which storyline on the table.
Number Cards are shuffled each round to generate the page, paragraph, and sentence of each active book that will be used as a story prompt.
Alternate Rules tweak the game for a modified experience—pull from wikipedia instead of books, set up a deck for quicker play, and more.
X-Card and Safety Tools provide a framework to check in with each other throughout the game.
Mythmaking
Origin Myth - The origin of something - your town, your nation, your planet, your universe. Explore how these stories explain natural and cultural phenomenon.
AHero'sEpic - A main character (or characters) on a grand journey. As you play, you’ll weave stories of their trials and adventures.
An Object of Legend - An object like a cursed sword, a king’s crown, a cabin in the woods. Each storyline tells a different tale of a person’s interaction with the object.
ReligiousTexts - The collected word of a religion or belief system. You’ll create the main tenets of the religion and the stories that drive it, and learn more about how the followers of the religion interpret these stories and justify their actions.
WarStories - Two great forces in opposition. You’ll create the stories of a grave war and learn which side emerges victorious.
Local Folklore - The local legends of a place. Draw a map as you tell the stories of an area.
Self-published by the author
USA Import
Legend Has It is an anthology myth making card game for one or more players where you create legends prompted by excerpts from the books on your shelves.
Take turns telling stories with your friends! Storylines advance by interpreting sentences drawn from real books - cards in the game generate the random page, paragraph, and sentence number that you will use. Each self-contained storyline draws all of its prompts from the same book. When a story ends, you’ll choose a different book from the shelf to start the next one!
You'll be telling a collection of stories with your table that revolve around a central theme. By the end of the game you'll have a complete anthology of interwoven myths.
As you play, you'll be placing timeline cards on the table. The lines on the cards represent the storylines in your mythos, with stories ending and starting anew as you play the game.
Legend Has It is a card game with all of the main rules printed right on the inside of the fold-out box. The game has 54 cards in a variety of types:
Timeline Cards contain one, two, or three storylines. These are the bulk of the cards, and they direct where our stories take us.
Mythos Cards represent the mythos types listed above. Players choose one at the start of the game to construct the framework of their anthology.
Turn Order Cards keep track of who gets to choose the next book or start the next round with a timeline card.
Bookmark and Table Cards mark the story prompt in the book you're reading from and keep track of which book represents which storyline on the table.
Number Cards are shuffled each round to generate the page, paragraph, and sentence of each active book that will be used as a story prompt.
Alternate Rules tweak the game for a modified experience—pull from wikipedia instead of books, set up a deck for quicker play, and more.
X-Card and Safety Tools provide a framework to check in with each other throughout the game.
Mythmaking
Origin Myth - The origin of something - your town, your nation, your planet, your universe. Explore how these stories explain natural and cultural phenomenon.
AHero'sEpic - A main character (or characters) on a grand journey. As you play, you’ll weave stories of their trials and adventures.
An Object of Legend - An object like a cursed sword, a king’s crown, a cabin in the woods. Each storyline tells a different tale of a person’s interaction with the object.
ReligiousTexts - The collected word of a religion or belief system. You’ll create the main tenets of the religion and the stories that drive it, and learn more about how the followers of the religion interpret these stories and justify their actions.
WarStories - Two great forces in opposition. You’ll create the stories of a grave war and learn which side emerges victorious.
Local Folklore - The local legends of a place. Draw a map as you tell the stories of an area.
Self-published by the author
USA Import